UK EPISODE CUTS

Cuts and edits made to episodes before they were shown on UK tv.

 

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Dino Fury 210 - "Losers Weepers"

UK Premiere Airdate: 14 September 2022

The US version uses the new opening sequence that was introduced in Episode 7: "Jam Session" featuring a few new shots of Void Queen and Void Knight, but Pop replaced this with their usual edited opening sequence from Episode 1: "Numero Uno" (which two helmet animations and a quick red ranger shot were removed).

 

On all nine season 2 episodes so far this shot during the opening credits of Zayto and Amella has been shown in slow motion (See Episode 1: "Numero Uno" for more). Now not only is it still in slow motion but it has also been darkened.

 

Half way into this shot of the Ptera Freeze Zord (in battle mode) sitting on Flapnarok's shoulders it goes into slow motion then Pop faded to a full screen of white..

..removing the end of the shot which featured a bright white flash of light as Flapnarok punches the zord into the air. The following shot of the rangers inside
with bolts of lightning zapping around them was also removed..

..Pop then faded back in from a full screen of white as the Ptera Freeze Zord lands.

 

The end of this shot showing the head of the Ptera Smash Ultrazord combining was trimmed off to remove his eyes flashing green, the remaining section was shown in slow motion to keep the correct timing.

 

As the Ptera Smash Ultrazord performs the Dino Drill attack the end of the shot showing the drill moving closer to the screen with flashing light effects was removed, the remaining section was shown in slow motion to lessen the effects. The beginning showing the Megazord jumping in to the air was also trimmed off for timing.

The following shot of Flapnarok getting hit on the head was also shown in slow motion and darkened with the end being trimmed off to keep the correct timing.

 


As the rangers teleport back to base Pop faded to black at the end of the scene to go to a commercial break. When they returned they faded the beginning of the next scene in from black.

 

This section showing the Primal Ultrazord zoom past the screen in one shot then quickly entering another behind Flapnarok (which featured a quick camera zoom out) was removed. The remaining sections were shown in slow motion to lessen the flashing effect and to keep the correct timing.

 

After throwing Flapnarok in to the air this shot of the Primal Ultrazord zooming past the screen (yes it's the same shot as above used about 20 seconds before) and him flying up next to Flapnarok were removed.

 

During the final battle around 6 seconds was shown in slow motion with two sections being removed, these showed the Primal Ultrazord being surrounded by lightning while doing a jump kick (the end of shot 1) and Flapnarok getting kicked by the Primal Ultrazord (the start of shot 2). The following shot of the Primal Ultrazord zooming past the screen is also removed for a third time.

 

The end of this shot of the rangers jumping was trimmed off removing sight of the explosion effects on their feet as they kicked.

 

This shot of the Primal Ultrazord firing was shown in slow motion to lessen the flashing light effects with the beginning trimmed off to keep the correct timing. Then the beginning of the following shot showing Flapnarok getting hit on the head by the blast was also trimmed off with part of the remaining section being shown in slow motion before returning to normal speed.

 

When the red ranger calls for the Primal Ultra Blast, near the end of this shot of the Primal Ultrazord was shown in slow motion to reduce a bright white flash of light, plus the very end of the shot showing the other zords around him firing a bit longer was trimmed off. The following close up shot of Flapnarok getting hit by the blast was removed and the the beginning of the next wide shot showing him continuing to get blasted was shown in slow motion before returning to normal speed to show him crash landing. The very beginning of this shot was also trimmed off for timing.

 

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